Jump to the point in the program specified by Label.
The GOTO instruction forces the SX to jump to the line of code that immediately follows Label. A common use for GOTO is to create endless loops; programs that repeat a group of instructions over and over. For example:
Main: INC LEDs ' update count PAUSE 100 ' delay 0.1 seconds GOTO Main ' keep going
Related instructions: IF ... THEN and GOSUB