GOTO Label

Jump to the point in the program specified by Label.

The GOTO instruction forces the SX to jump to the line of code that immediately follows Label. A common use for GOTO is to create endless loops; programs that repeat a group of instructions over and over. For example:

  INC LEDs                                      ' update count
  PAUSE 100                                     ' delay 0.1 seconds
  GOTO Main                                     ' keep going

Related instructions: IF ... THEN and GOSUB